182. Technology and space travel reign supreme, and though some of the races are the same, aliens and. Source Ports of Call pg. Weapon Fusions. (100 charges), tactical autobeam rifle with 1 high-capacity battery (40 charges), frag grenades IV (2) Ecology. Capacity: Drawn Bulk: L Special: Explode (stunned 1 round [Fortitude negates], 20 ft. If your attack roll is a natural 20 and your attack total is equal to or greater than your target’s AC, your attack is a critical hit. Grenades and explode weapons crit, just as "precision damage" like trick attack also crit, and everything else normally added to damage. 41K subscribers in the starfinder_rpg community. Solar Flare Grenade. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. 44 Level 14; Price 75,000 Hands 1; Proficiency Basic Melee Damage 4d6 E; Critical Stunned Bulk 1; Special Nonlethal, powered (capacity 100, usage 4), professional (farmer) Electric Prod, Tempest Source Starfinder #34: We’re No Heroes pg. Holo Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. Level: 1. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Source Starfinder Core Rulebook pg. Heavy weapons are difficult to hold steadily and aim accurately, and they thus require a minimum Strength score to use to their full potential. The arcane assailant fighting style supplements its combat effectiveness with magic powers, drawing on traditions of warrior-wizards dating back to well before the Gap. The level 2 stagger grenade is a similar cost, a pair of level 2 blind for 1d4 grenades are only 550 credits. I've used laser rifles, diasporan snipers, and shock casters effectively. Normally, the miss chance for concealment is 20%. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. Incendiary grenades have their damage increased by +1 per dice. Starfinder Creature Index. ; Critical — Capacity drawn Bulk L;. This typically isn’t enough water to damage computers or other electronic or technological items. Range: 20 ft. I love the idea of using grenades to their fullest advantage, it's a fun, volatile weapon that turns up as loot too often not to make use of. Source Starfinder #49: A Light in the Dark pg. Name Level Price Range Capacity Bulk Special Source; Frag grenade I: 1: 35: 20 ft. ) Smoke Grenade: 15: 20 + (Strength mod (Minimum 0) x 10) Explode (fog cloud 1 minute, 20 ft. STARFINDER ADVENTURES The volumes of the Starfinder Adventure Path: Fly Free or Die can be played to gain specific benefits for the Starfinder Society SANCTIONED CONTENT KEY Organized Play campaign. You'd need at least a crit on a frag grenade mk 3 (which does 4d6 P) and an average damage roll to destroy mk1 frags. Level: 1 Price: 35 Range: 20 ft. Grenades. An effect’s range indicates how far from you it can reach. . Heaven’s Radiance. Think of it as a cheaper, slightly weaker computer interface. Check out this new Starfinder SRD site with the complete Starfinder rules, database search, tools, and more! Character Creation. Capacity: Drawn Bulk: L Special: Explode (1d6 P, 15 ft. If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Diminisher Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. Special Weapons One-Handed Weapons Grenades. (Active. The rules for ability damage on page. But since most scavenged loot can only be sold at 1/10 its price, it's definitely worth keeping some of the spare guns your enemies leave behind to use as grenades. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. To me, that would be 10 level 1 grenades, or 5 level 2 grenades, or 3 level 3 grenades, 2 level 4/5 grenades, or just one level 6/7/8/9/10 grenade. The grenade was one of a number of ad hoc anti-tank weapons developed for use by the British Army and Home Guard after the loss of many anti-tank guns in France after. ) A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Heavy Weapons Heavy weapons are military-grade, high-damage weapons that require specialized training to use. Well grenades are what you are looking for! Do you want to stab s. 166 . 3 450 0026D89D All Energy Explosives in Starfield. NILs can be fitted with any sort of grenade as ammunition. Items that can be activated to modify. 178Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. A thunderstrike rifle, for example, shoots. Source Starfinder Core Rulebook pg. Advertisement Coins. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. Bulk L. If any portion of the effect’s area would extend beyond this. If the. I am considering using summoning grenades though. February 2019. Source Starfinder Core Rulebook pg. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. A grenade is a small weapon typically thrown by hand. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. Stellar revelations require you to have a minimum level, and are organized accordingly. In this fight Juarez came out fighting hard, throwing many punches in quick succession, cutting off the ring and cornering Bangarh and keeping him on the rop. 179 Level 14; Price 8,400 Hands 1; Proficiency Grenade Damage 10d6 P; Range 20 ft. Another factor to consider is that the grenade launcher loads a certain number and these don’t. ; Critical — Capacity. Fused with magic, Flash grenades have their DC save increased by +2. 124 Shields are a new category of equipment. Loading a single grenade into a grenade launcher is a move action. The grenade launcher lacks the "unwieldy" property and has enough capacity for up to six grenades. STARFINDER ADVENTURE PATH: FLY FREE OR DIE SANCTIONED CONTENT KEY Adventure Level Range We’re No Heroes 1–4 Merchants of the Void 3–6 Professional Courtesy 5–8 The White Glove Affair 7–10 Crash and Burn 9–12 The Gilded Cage 11–14 STARFINDER ADVENTURES The volumes of the Starfinder Adventure. my calculations for a level 8 mech grenade launcher, any combination of grenades would not be able to exceed 8 + 2 = 10. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. Armor Source Starfinder Core Rulebook pg. The device is considered a magical. In general, tempest shock weapons are the. Perfect infantry weapon. Level: 10. In Starfinder, mechs represent powerful tools for PCs to confront far mightier foes than they could unaided. 184. This handheld device has a circular screen and several swiveling, dish-shaped objects on flexible stalks that writhe about like short snakes. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. 259, Starfinder #5: The Thirteenth Gate pg. PCs might custom-build their own mechs, salvage the technology in the field, or pilot mechs provided by. Common drow form the majority of civilian and military forces and are governed by more powerful drow nobles. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. 40 Level 9; Price 3,950 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Grenades are single-use weapons that are destroyed when used. If you can afford to spend the actions, you can use a swift to 1-hand the weapon, a standard to attack with a grenade, and then use your move action to get a second swift action to 2-hand. Creatures in the area can attempt a Will save against this grenade rather than a Reflex save. So far i was positively impressed with most of the automation mechanism wich simplify my GM job. The setting has some restricted healing (mostly no mystic and limited hp healing), so that was why I bumped by con up a little at the expense of having a 14 dex, but I wonder if that is really necessary as well. Starfinder Creature Index. If the. Concealment gives the target of a successful attack a chance that the attacker actually missed. Although many corporations produce a variety of weapons, some are known for product lines featuring. Two potential resolutions to this conflict is to either say that explode weapons cannot critically hit or (if we want to stray into houserule territory) that creatures rolling a natural 1 on the reflex save are critically hit. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. Longarms require a battery or ammunition of the proper size and type to function. Special: Explode (pull 5 ft. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. 196 Armor is usually the easiest and most cost-effective way for creatures to protect themselves. You can slot an aeon stone into a weapon only if the weapon has an item level equal to or greater than the aeon. In general, tempest shock weapons are the. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. (1d8+3 P) or frag grenade II +11 (explode [15 ft. Option 2 is to do away with power armor entirely and switch over the mechs. ; Critical — Capacity. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. Adventure Level Range We’re No Heroes 1–4 Key Differences from Scenarios Merchants of the Void 3–6 Starfinder Adventure Paths. Sounds to match up with every handheld weapon in the Starfinder Core Rulebook. etc. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. NIL Grenade Launcher, Merc Source Starfinder Core Rulebook pg. Chained: 6: Weapons with the chained fusion gain a short chain that dangles from the. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. Level: 4 Price: 700 Range: 20 ft. X1. Change Grips. Items that can be activated to modify. Player > Weapon > Grenades > Smoke grenade. Level: 3. Capacity: Drawn Bulk: L Special: Explode (10 ft. Source Starfinder Core Rulebook pg. 5. Fields of Study; Theorems; Envoy. Laser grenades are an unusual blend of laser technology and the tactical area-denial function of grenades and other. Aeon. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Damage: 1d12 E. ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. Range: 20 ft. Others can do more damage, but Storm tracks targets which is invaluable. Grenades in real life are used to flush an enemy using cover. Starfinder Core Rulebook p. 132. The following fighting styles represent those most commonly chosen by soldiers. ) Disruption grenades work in a way similar to the rifles. Dragonglaive/whatever ranged. Heaven’s Radiance. (Grenade art from the public domain) Example: Starfinder Revised Grenades. "A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. Source: Starfinder Core Rulebook, pg 266: When multiple bonuses. Short-circuit Grenade SFS Note: The short-circuit grenade is a grenade, not a technological item Source Starfinder #37: The White Glove Affair pg. Charge Slam. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. Armor Class is divided into two categories: Energy Armor Class (EAC) and Kinetic Armor Class (KAC). . The chief benefit of the launchers is that their range increment is signifigantly better, and that they use dexterity to hit instead of strength (thrown weapons use strength, ranged use dexterity). View flipping ebook version of Starfinder Alien Archive published by Draconis Ferox on 2021-08-18. Demoralizing is helpful for explode weapons, if you use those. If you have 0 RP when you are first reduced to 0 HP, you have 1 round to be healed or stabilized. XP 1,600. Deadly Aim typically hurts your DPR mathematically unless you're fighting weak enemies with an underleveled weapon. ) Incendiary Grenade, Mk 4 Source Starfinder Core Rulebook pg. If successful, a creature takes half damage. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. 250. Apply any other attack modifiers, such as a penalty for range (pg 245). Explosive Compounds []Source Starfinder Core Rulebook pg. When your Hit Point total is 0, if you are not stable and you have no Resolve Points remaining but would lose Resolve Points for any reason, you’re dead. Source Starfinder Core Rulebook pg. Acid Grenade Acid grenades are equivalent in level, price, and damage to Incendiary grenades, replacing the Fire damage type with Acid. Level 15; Price 20,250. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). Also, the rules for grenades on page 183 state that grenades are thrown weapons, and that the save DC for a grenade is 10 + half the weapon's item level + the attacker's Dexterity modifier. ; Critical — Capacity drawn Bulk L; Special explode (3d6 F; burning 1d6; 10 ft. The following descriptions give details about the most common conditions. Capacity: Drawn. 5. I see no reason why it wouldn't be, but I'd like to be sure before I use this against my players. Armor Source Starfinder Core Rulebook pg. 40 Level 13; Price 14,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. Some classes from the Starfinder Core Rulebook automatically gain shield proficiency, as noted in the feat. Source Starfinder Core Rulebook pg. View flipping ebook version of Starfinder - Core Rulebook published by Cullen Geahigan on 2020-05-24. 95. Price: 2500. 273. As explosives cost the same amount and deal the same damage as an equivalent grenade, is there any argument for, say, buying a whole bunch of explosives instead of grenades, arming them with a detonator, and hiding them in strategic places around an area you expect to have to fight in at some point?Welcome to Staying in Character, where we mix, match, and mash our beloved pop culture icons into our favorite tabletop role-playing game systems. grenade or simply sticky bomb, was a British hand grenade designed and produced during the Second World War. Benefit (s): The save DC of any grenade you use is increased by 1. Level: 1. 191. 168 cards, a unique die, and a rulesheet. Gravity grenade I. Price: 130. A. Grenade, Pheromone. Fragmentation grenades, often called frag grenades, are common grenades that contain a small but powerful explosive device. But to be fair, it was a shock grenade, which out of that list of grenades is probably the only one that could be considered as reusable. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. 179 Level 14; Price 9,400 Hands 1; Proficiency Grenade Damage. 179 Level 12; Price 4,300 Hands 1; Proficiency Grenade Damage. Source Starfinder Core Rulebook pg. Source Starfinder #34: We’re No Heroes pg. A holo grenade creates a preprogrammed illusion no larger than the blast radius. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. Etc. 168. So, the weapon properties section (p. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Suggested Retail Price $29. Cook Grenade: you draw the grenade, pull the pin, then count "1 potatoe, 2 potatoe" and throw. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. Fragmentation grenades have their damage increased by +1 per dice. The threat of them is generally represented not by them killing main characters, but by forcing characters to take them seriously and possible shake off effects of shock and awe. The Drift was exposed to mortals by the post-Gap deity Triune in 3 AG. . range, or from conditions, etc. Up to 19 grenades. 122 Level 9; Price 4,200 Hands 1; Proficiency GrenadeSpell Grenade (Sp) Starfinder Core Rulebook p. A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. If a creature doesn’t have enough room to appear, it doesn’t. Grenade Scrambler, Mk 4 Source Starfinder Armory pg. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on. Starfinder by Roll20. The closest I could find was the critical hit effect, which is 1 round. )For throwing grenades at a target intersection you must hit an AC of 5. Shields Source Character Operations Manual pg. In most cases, the type of weapon used determines the amount of damage you deal, though specialization in groups of. and you really dont want to see them? Well grenades are what you are looking for! Do you want to stab s. Others find that technology suits them and become mechanics or technomancers, fusing their shrewd understanding of their own organic biology with the elegance of machinery. Determining Awareness: The GM establishes whether any combatant is surprised when combat breaks out. Source Starfinder Core Rulebook pg. ; Critical — Capacity Drawn Bulk L; Special Explode (2d8 B, 15 ft. Grenades are awesome in Starfinder, but they’re very expensive to use with any regularity. Frag Grenade, Mk 4 Source Starfinder Core Rulebook pg. Interested in flipbooks about Starfinder Core Rulebook?. Source Starfinder Core Rulebook pg. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. Screamer Grenade, Mk 1 Source Starfinder Core Rulebook pg. Mechs are immense robots that combine armor, agility, and firepower into one devastating package piloted by one or more operators. Price: 130. Search Starfinder General Discussion: 1 to 100 of 3,039. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. Dead Space Weapon and Armor Conversion Index. Capacity: Drawn. Grenades cab be a really big part of tactical play in Starfinder, and that’s a lot more options for the explosives mavens out there; on the flipside, there’s also a grenade scrambler to be found in the technological items section, so maybe don’t rely on. Source Starfinder #35: Merchants of the Void pg. Doubles your ammo supply, and gives a small aoe. Small, long, heavy and sniper builds of every energy class of sci-fi weapon you could want. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a. Vicious: 5: Vicious weapons have sinister appearances. Improvisations; Expertise Talents Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. . ; Critical — Capacity drawn Bulk L; Special explode (9d12 E; 15 ft. 3) If you hit, deal damage to all creatures within the explode radius. Special: Explode (10 ft. When lighter rifles failed to pierce the advanced vesk armor, residents used sonic weapons to overwhelm their foes. Cure 2 consecutive saves. Benefit: As a full action, you can draw a grenade and make a ranged attack with it. Grenades. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. I'd like to see grenades reworked entirely. That would be like reusing land mines after they were set off. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. Fused with magic, these shock grenades have their damage increased by +2 per dice. Vs 19,100 for the heavy weapon. You can't do that with a launcher. You know how to get the full damage out of a weapon type your class doesn’t normally use. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. A level 1 NIL grenade launcher, can shoot a grenade up to 60ft without penalty. If one or both were already class skills, you gain a +2 insight bonus to those skill checks instead. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. After I use a grenade (page 186), can I recover it and use it again? No. A holo grenade creates a preprogrammed illusion no larger than the blast radius. ; Critical — Capacity drawn Bulk L; Special explode (1d6 F; burning 1d4; 5 ft. Grenade, Shock (I–V) Grenade, Smoke Grenade Grenade, Stickybomb (I–III) The premier online rules reference website for the Starfinder RPG!Incendiary Grenade, Mk 2 Source Starfinder Core Rulebook pg. You might want to consider shock and awe instead of bombard, but that has some weirdness where improved demoralize helps from 1-4 then becomes a sidegrade to awesome cacophony. In general, tempest shock weapons are the. Whether you are a battle-hardened soldier who can freeze a foe’s blood with a glance, a garrulous envoy who can blend into any social situation, or a brilliant technomancer with knowledge about every subject in the galaxy, skills represent some of your most fundamental abilities. 184. Source Starfinder Dead Suns Adventure Path pg. In general, tempest shock weapons are the. When a solar flare grenade explodes, it sends out a lash of plasma. So, I am coming to Starfinder after playing a lot of 5e during 2020 and this year, and I really loved the mechanic class. 48. If you do so, the grenade’s Reflex save DC is increased by 2. For 35 credits. NILs can be fitted with any sort of grenade as ammunition. Concussive and shock wave versions also produce a jolt. Fragmentation grenades have their damage increased by +1 per dice. Grenades always target intersections, and hitting an intersection is always AC 5. If you do so, the grenade’s Reflex save DC is increased by 2. I went bombard primarily for using the hybrid grenades along with some of the utility ones, but melee is going to be my primary focus. You can’t use a reaction before the first time you act in a combat. com Publishing in systems including Pathfinder 1e, Pathfinder 2e, Starfinder 1e, Dungeons & Dragons 5e, White Star, Swords & Wizardry (and more), as well as both player option books and adventures or just tips on running certain kinds of. 184. Your Armor Class (AC) is the minimum attack roll result that an opponent needs to hit you and deal damage. Unless otherwise indicated, activating or deactivating an item is a standard action. 56 Alkainan CR 5 XP 1,600. Fields of Study; Theorems; Envoy. Beginner Box ; Rulebooks . 179 Level 20; Price 110,000 Hands 1; Proficiency Grenade Damage 9d12 E; Range 20 ft. Relics do not come with ammunition (which must be purchased separately). If you're blowing up your own weapons you'll probably be messing up WBL pretty bad. 39. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. Grenades in real life are used to flush an enemy using cover. Player > Weapon > Grenades > Temporal disruption grenade Temporal disruption grenade. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade's blast radius with the spell. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Furious Bowcaster Chewbacca roars and overcharges his bowcaster, enabling him to fire fully charged shots with no charge time. Constructs reduced to 0 HP by a pulse grenade are not destroyed but simply nonfunctional until restored to 1 or more Hit Points. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. Grenades. Interested in flipbooks about Starfinder First Contact?. View Cart; Help; Pathfinder . This spell creates a number of illusory doubles of you that inhabit your square. X1. Even smoke grenades spend their charge and are useless from that point on. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Usually offers a lower EAC, but a higher KAC. X-Gun/plasma cannon. (So, Acid Grenade I would be a level 2 grenade, costing 375 and with the effect of Explode: 1d6 A, 1d4 burn, 5ft. Powered armor is ignored, replaced by single pilot medium sized and up mechs, with encounters scaled to match. 178 Level 6; Price 580 Hands 1; Proficiency Grenade Damage 2d6 F; Range 20 ft. 178 Level 8; Price 1,340 Hands 1; Proficiency. Search within r/starfinder_rpg. Pew pew! Plus light and heavy conventional firearms too, in case you want to Pow pow as well! This SoundSet will appear by default in the Syrinscape Sci-Fi Player app. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Source Starfinder Core Rulebook pg. Advertisement Coins. Starfinder Core Rulebook p. Each character who inhales smoke must succeed at a Fortitude. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. Regular rules for a grenade apply on a miss here. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. By saving the grenade money you can just buy the armour and armour upgrades youre looking for. Source Starfinder Core Rulebook pg. Grenade saving throws. It also increases the blast radius and can combine the damage of multiple grenades into one attack. Starfinder uses miniatures on the 30 mm scale (meaning a miniature of a 6-foot-tall creature is approximately 30 mm. C. 3) If you hit, deal damage to all creatures within the explode radius. Organization pair, patrol (3–4), delegation (5–8 plus 1 drow noble arms dealer), or battalion (10–40) With purple skin and white hair, drow are physically beautiful but merciless. . If your attack roll is a natural 20 and your attack total is equal to or greater than your target’s AC, your attack is a critical hit. User account menu. A new and rather unique Starship Troopers Arachnid for use in your Starfinder game! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was considered to be the state of the art arc welder. 127. 122 Level 6; Price 1,400 Hands 1; Proficiency GrenadeSupport United Paizo Workers! Click here for more details! Player Classes Biohacker. Level: 2. ; see text) Though scientists understand little about how a vracinea's paralyzing scent affects the brain, weapon designers across the. Creatures that fail their save against a concussion grenade are. Grenade Mastery (Combat) You know how to get the most out of your grenades. Craft DC 28; Cost 4,000 gp; Craft Technological Arms and Armor. Capacity: Drawn. A character is proficient with shields if they have the Shield Proficiency feat. All creatures in this area of effect must succeed at a DC 14 Fortitude save or become nauseated. Advanced Melee.